What was your development concept for Blue Sphere, then? I mean, the thing that really animated the team, what was most important to you. From the beginning, our plans were to make a compact game. The question then became how to fill in the gap while we waited for that project to begin. Takayashiki: After Star Ocean and Star Ocean 2nd Story, it was decided that we would make Star Ocean 3 for the PS2. Natsuki Nishimura – Programmer -The biggest mystery, and the first thing I’d like to ask about Star Ocean: Blue Sphere, is why the Game Boy? There is a lot of new, more powerful hardware coming out right now.